Assassins Creed Unity

Assistant Level Design Director, Ubisoft Montreal

Assassin’s Creed Unity (2013 – 2014)

On Unity I was content director overseeing a distributed team responsible for ‘Paris Stories’ – open world and side-content gameplay. Over 100 side quests were shipped by my team.

In addition to side quests for secondary characters, this included new game modes such as Murder Mysteries and Nostradamus Enigmas.